P2
Moodboard:
Four initial sketches of space corridor environments:
1. Door opens and walk forward.
2. Walk further forward as door shuts behind you.
3. Walk further forward to the archway at the end of the hall and turn left.
4. Look Right out the window to see the stars in outer space.
5. Look upwards to see the ventilation shaft & pipes.
6. Look forwards again see a new doorway and walk into the room.
7. Picking up the plug for the 3D Solar System diagram
8. Plug it into the socket.
9. Press the switch for the plug.
10. Focusing on the diagram Earth
11. Focusing on the diagram of the Sun
12. Focusing on the diagram of Earth's Moon
2. Walk further forward as door shuts behind you.
3. Walk further forward to the archway at the end of the hall and turn left.
4. Look Right out the window to see the stars in outer space.
5. Look upwards to see the ventilation shaft & pipes.
6. Look forwards again see a new doorway and walk into the room.
7. Picking up the plug for the 3D Solar System diagram
8. Plug it into the socket.
9. Press the switch for the plug.
10. Focusing on the diagram Earth
11. Focusing on the diagram of the Sun
12. Focusing on the diagram of Earth's Moon
e) Possible animation techniques
Explain first person character animation creation with use of Maya camera.
In Maya, you can add camera's to see from a certain perspective. These camera's can be rotated and moved in all directions. Should a camera be placed at human-head height and you then enter that camera's perspective, you can see what looks like the perspective of a human's head/eyes. Given that objects in Maya can be animated, moving this camera can seem like the perspective of a human walking of running or looking etc.
Using this technique, you can make a short clip/movie by animating the camera as the characters head to create the animation of a human moving around a certain area, like a spaceship. With our camera/head moving around the building, we have a first person character animation in Maya.
Explain Maya animation keying of having a chair topple over.
In order to animate a chair over, you need to first start by placing your chair in a still position. Select the object and then use the rotation or move tool to check where the chair will fall. Once you have decided this, you need to put the chair back to it's starting position. Create a keyframe and move the time forward to an acceptable time and then move the chair to its fallen position.

















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